AI Insights · Timothy · April 2025
Top 5 Third Person Games on Android in Slovakia: Q1 2025
Explore the performance trends of the top third-person games on Android in Slovakia during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, several third-person games stood out on the Android platform in Slovakia, showcasing varying trends in downloads, revenue, and active users. Here's a closer look at the performance of the top five games, based on data from Sensor Tower.
Last War:Survival Game from FUNFLY PTE. LTD. experienced fluctuations in revenue, peaking at around $7.3K at the start of January and maintaining a steady flow between $4K and $5K for the rest of the quarter. Downloads showed a declining trend, starting from 1.6K at the beginning of January and dropping to 364 by the end of March. Active users saw a slight increase mid-quarter, reaching over 6.5K in late February before settling at about 6K by the end of March.
PUBG MOBILE from Level Infinite showed a strong revenue performance, with a notable peak of $6.8K in mid-March. Downloads remained relatively stable, with a slight decrease from 1.4K in early January to 599 at the quarter's end. Active users experienced a declining trend, starting at 9.6K and dropping to around 4.3K by late March.
World of Tanks Blitz™ by Wargaming Group had a declining revenue trend, starting at $5.6K and dwindling to just over $3K by March's end. Downloads also decreased, from 626 in early January to 294 by the end of the quarter. Active users saw a significant drop, starting at 4.8K and falling to 1.7K by the end of March.
War Machines:Tanks Battle Game from Wildlife Studios experienced a revenue peak of $1.9K in early February, with a gradual decrease to approximately $1.1K by the end of March. Downloads varied, peaking at 624 in late February before stabilizing around 200. Active users increased to 878 in February but settled at 452 by the end of the quarter.
War Robots Multiplayer Battles by MYGAMES MENA FZ LLC showed a peak in revenue at $2K in early February, with a gradual decline to around $1.1K by late March. Downloads decreased steadily from 552 in early January to 190 by March's end. Active users showed a similar downward trend, starting at 2.2K and ending at 1.6K.
These insights highlight the dynamic nature of the gaming market in Slovakia, with each game showing unique trends in user engagement and monetization. More detailed insights can be found through Sensor Tower's comprehensive analytics.